Now for each apartment building/stilt house, there is a particular group of map objects that are hidden. I have renamed the native to INTERIOR::_HIDE_MAP_OBJECT_THIS_FRAME(Any mapObjectHash)
This has the same effect on every single apartment/stilt house exterior to make the view look nice. ydr files and LODs) for 1 frame, so it would have to be looped for every frame. Basically it hides some map object (they seem to be. I have discovered this native INTERIOR::_0xA97F257D0151A6AB which is used to hide the exterior of GTA Online apartments/houses in the scripts when the player is inside their apartment/house.