The rogue delivers a swift and unsportsmanlike kick to the target, dealing normal combat damage as well as imposing penalties to defense and movement speed unless the target passes a physical resistance check.
The rogue collapses at the enemies' feet, causing them to lose interest and seek other targets until the rogue gives up the ruse. When a target is incapacitated, the opportunistic rogue strikes where it hurts the most, inflicting automatic backstabs against stunned or paralyzed targets. The quick-stepping rogue can more easily outmaneuver opponents, granting a wider flanking angle that makes backstabs easier to achieve.
The rogue incapacitates a target, who takes no damage from the attack but is stunned for a short time.